This showing is from my Digital Materials and Textures class. The objective was to take pictures of real world objects around us on our own - 5 completely different textures. With that we would attempt to match the texture within Maya demonstrating our knowledge within Maya's Hypershade. The scene was set up for us as a sampler, so its not a fancy model or anything.. just basic shapes. The main requirement was to at least have 2 painted color maps, 2 painted bump maps, 1 procedural bump map, 1 displacement map (painted or procedural), 2 specular maps (painted or procedural), and of course to take the pictures on our own. Here show the 5 textures as stills, and a required mov file to demonstrate some sort of breakdown. I only wish I had a better camera to get closeups that were not blur.